DisablePlayerControls
From GECK
A function included in the GECK for Fallout 3.
Description
DisablePlayerControls disables some or all of the player's controls.
Default (no parameters) is equivalent to:
DisablePlayerControls 1 1 1 1 0 0 0 ; Looking, Rollover Text, and Sneaking are still enabled
Syntax
DisablePlayerControls MovementFlag (0/1) (optional), PipboyFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), RolloverTextFlag (0/1) (optional), SneakingFlag (0/1) (optional)
Example
DisablePlayerControls
Player's controls are disabled, except for Looking.
DisablePlayerControls 0 0 1 0 0
Player's ability to equip or use a weapon is disabled; all other controls are unaffected.
Flag Definitions
- MovementFlag
- Player movement is disabled. Activation of world objects is disabled. HUD is partially disabled: Action Points, Health, Crosshair.
- PipBoyFlag
- Player cannot bring up the pip-boy interface. The "Wait" menu will also be disabled.
- FightingFlag
- Player cannot bring up a weapon. If the player currently has a weapon out, the weapon will be holstered.
- POVFlag
- Player cannot go into 3rd person view. If currently in 3rd person, the view is forced into first person.
- LookingFlag
- Player looking is disabled -- the player's view is locked into its current position.
- RolloverTextFlag
- No rollover text on world objects.
- SneakingFlag
- Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode.
Notes
- This function replaces ForcePlayerTo1stPerson.
- This function resets image space adapters (imads).