CreateDetectionEvent
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Manually generates a detection event. This function is typically used for things like sound traps -- hit a tripwire, something jangles and guys come to investigate if they're close enough to hear it.
Syntax
[LocationREF].CreateDetectionEvent OwnerRefID:ref iSoundLevel:int{0-100} EventType:int{0-3}
Example
CreateDetectionEvent player 100 3
Parameters
- OwnerRefID = Any actor reference.
- iSoundLevel = 0-XXXX. Vanilla detection events cap at 100 for Loud events, but any positive integer can be used for iSoundLevel.
- EventType = EventTypeID (optional).
- 0 = Bullet
- 1 = Beam
- 2 = Explosion
- 3 = Generic