GetDetectionLevel
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Used to check the current detection level for the calling actor for the TargetActor.
This function can be used either in a script, or as a Condition.
Syntax
(0, 1, 2, 3:int) [Actor].GetDetectionLevel target:actorRef
Example
Molerat01Ref.GetDetectionLevel player
Returns a value based upon how well the molerat detects the player.
Notes
In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target.
- Returns 0-3 for the levels of detection:
- 0 = Lost ("Undetected")
- 1 = Unseen ("Caution")
- 2 = Noticed ("Danger")
- 3 = Seen (flashing "Danger")