GetPCDetectionState
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns an integer representing the Player character's current detection state.
Possible return values and their meaning:
-1 N/A (Main Menu / Load Screen) 0 HIDDEN 1 CAUTION 2 DETECTED 3 DANGER
Note that the player does not have to be sneaking/crouched for this function to return results such as 0 (HIDDEN).
Syntax
(detectionState:int) GetPCDetectionState
Example
set iDetectionState to GetPCDetectionState
Notes
- May not return the expected value if OnFire is used and the calling actor is hidden, the detection state might not be updated immediatly after the weapon is fired and the block is triggered, so it's best to use CallAfterFrames to check a few frames later so that GetPCDetectionState will return an expected value.