CrippleLimb
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Causes a limb crippling event on the target, damaging the corresponding condition AV to 0, with an optional reference as the responsible for it.
Syntax
reference.CrippleLimb limb:int source:ref
The limb codes are the corresponding Actor_Value_Codes minus 25, that is:
0 Head 1 Torso 2 Left Arm 3 Right Arm 4 Left Leg 5 Right Leg 6 Brain/Frenzy
Example
actorRef.CrippleLimb 0
Cripples the actor's head.
actorRef.CrippleLimb 1 PlayerRef
Cripples the actor's torso. The message notification will appear on screen, as in "actorRef's torso crippled".
Notes
- Does not increment crippling challenges, use IncrementScriptedChallenge to handle them.