DismemberLimb
From GECK
A function added by the JIP NVSE Plugin.
Description
Dismembers the calling actor's specified limb.
If the second, optional argument is non-zero, the limb will explode; otherwise, it will be severed (default).
Syntax
reference.DismemberLimb bodyPartID:int{0-13} explode:1/0
Body Part IDs
0 Torso 1 Head 1 2 Head 2 3 Left Arm 1 4 Left Arm 2 5 Right Arm 1 6 Right Arm 2 7 Left Leg 1 8 Left Leg 2 9 Left Leg 3 10 Right Leg 1 11 Right Leg 2 12 Right Leg 3 13 Brain
Example
rActorRef.DismemberLimb 7
rActorRef.DismemberLimb 3 1
Notes
- Limb dismemberment is normally a death effect. While calling this function on a live actor will work, doing so is ill advised and may cause any number of glitches