DamageObject
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health (such as weapons). It is called on a reference and takes a float which is the amount of damage to apply.
Syntax
[ObjectRefID].DamageObject Value:float
Or:
[ObjectRefID].DO Value:float
Example
CarRef.DamageObject 25.4
carRef.do 25.4
The car will take 25.4 points of damage.
Notes
- Does not work on actors, instead use DamageActorValue.