DamageActorValue
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
DamageActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. DamageActorValue will decrease the modifier by the given amount.
Syntax
[ActorRefID].DamageActorValue ActorValue:statName Value:int|float
Or:
[ActorRefID].DamageAV ActorValue:statName Value:int|float
Example
BuddyRef.DamageActorValue Health 5
For example, suppose you have an NPC with 10 points of health as the current reference. If Buddy has 10 points of health, then this would subtract 5 from the damage modifier and now GetActorValue health returns 5.
Notes
- Does not work on non actor objects, instead use DamageObject.
- Function also accepts floating point numbers.
- DamageActorValue is always a negative number or zero, use RestoreActorValue to get the opposite effect.
- DamageActorValue changes are non-permanent. For permanent changes use ModActorValue.