ModActorValue
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Permanently alters the Actor Value. The modifier may be positive or negative.
Syntax
[Actor].ModActorValue ActorValue:statName Value:int
Or:
[Actor].ModAV ActorValue:statName Value:int
Example
Player.ModActorValue Strength 3
This will permanently increase Player's Strength by 3
Player.ModActorValue Perception -1
This will permanently reduce Player's Perception by 1
Notes
- This function makes permanent changes, for temporary changes use DamageActorValue or RestoreActorValue
- A modification by ModActorValue can exceed the maximum cap of some actor values such as with skills.