GetPermanentActorValue

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A function included in the GECK for Fallout 3.

Description

Returns the permanent actor value with no bonus from situational perks, equipped items, drugs, etc.

Behaves like GetBaseActorValue, except items (e.g. skill books) that add permanent Actor Value modifiers are included.

  • While the effects of the Tag! Perk are accounted for, that is solely because it uses the AddTagSkills function to permanently modify the chosen AV. Other perks that use Perk Entry Points to modify the effective value of an AV are NOT accounted for.

Syntax

[help]
(float) GetPermanentActorValue statName:string 

Or:

(float) GetPermAV statName:string

Example

JohnRef.GetPermanentActorValue Barter 

See Also