GetPermanentActorValue
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns the permanent actor value with no bonus from situational perks, equipped items, drugs, etc.
Behaves like GetBaseActorValue, except items (e.g. skill books) that add permanent Actor Value modifiers are included.
- While the effects of the Tag! Perk are accounted for, that is solely because it uses the AddTagSkills function to permanently modify the chosen AV. Other perks that use Perk Entry Points to modify the effective value of an AV are NOT accounted for.
Syntax
(float) GetPermanentActorValue statName:string
Or:
(float) GetPermAV statName:string
Example
JohnRef.GetPermanentActorValue Barter