EquippedWeaponHasModType

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A function added by the JIP NVSE Plugin.

Description

Returns whether or not the calling reference's equipped weapon has a weapon mod, of the specified effect type, attached.

Syntax

[help]
(hasModType:0/1) reference.EquippedWeaponHasModType modType:int{1-16}

Weapon Mod Type IDs

1	Increase Damage
2	Increase Clip Capacity
3	Decrease Spread
4	Decrease Weight
5	Regenerate Ammo (Shots)
6	Regenerate Ammo (Seconds)
7	Decrease Equip Time
8	Increase Rate of Fire
9	Increase Projectile Speed
10	Increase Max Condition
11	Silencer
12	Split Beam
13	VATS Bonus
14	Increase Zoom (Scope)
16	Suppressor

Example

set bWeaponSilenced to actorRef.EquippedWeaponHasModType 11 

Notes

  • This function can be used as a condition function (where applicable).

See Also