WeaponHasModType
From GECK
A function added by the JIP NVSE Plugin.
Description
Returns whether or not the passed Weapon (1st argument), which can be either a base form, or a reference of a weapon placed in the world, has an optional weapon mod of the specified type. If it does, the function returns the index (1-3) of the weapon mod. Otherwise, 0 is returned.
Syntax
(modSlot:int) WeaponHasModType weapon:form modType:int{1-16}
Weapon Mod Type IDs
1 Increase Damage 2 Increase Clip Capacity 3 Decrease Spread 4 Decrease Weight 5 Regenerate Ammo (Shots) 6 Regenerate Ammo (Seconds) 7 Decrease Equip Time 8 Increase Rate of Fire 9 Increase Projectile Speed 10 Increase Max Condition 11 Silencer 12 Split Beam 13 VATS Bonus 14 Increase Zoom (Scope) 16 Suppressor
Example
set iSilencerSlot to WeaponHasModType rWeapon 11