FThrowingStrengthPenalty
From GECK
fThrowingStrengthPenalty | |
Default value | 0.05 |
Description | This setting controls how Strength affects the speed of thrown weapons (OneHandThrown), and thus how far they can travel, weighted as a fraction of 1. Every point of Strength above the weapon's Strength requirement increases throwing speed by that percentage (5%), while every point below reduces it. |
Notes
The formula is coded with no upper or lower bounds. The actor's Strength is gathered with the same value as GetActorValue, so temporary alterations to it can present it as over the natural maximums and minimums of 10 and 1. In extreme cases, with a Strength stat lowered enough into negatives, projectiles can travel backwards from release.