FindClosestActorFromRef
From GECK
A function added by the SUP NVSE Plugin.
Contents
Description
Finds the closest actor to a given reference.
Syntax
(Actor:ref) FindClosestActorFromRef includeDead:int includeTeammates:int fDistance:float
Example
set RandomActorRef to PlayerRef.FindClosestActorFromRef
Will try to find closest actor to Player.
set RandomActorRef to ObjectRef.FindClosestActorFromRef 1 0 3000
Will try to find closest actor to ObjectRef within 3000 radius (including dead).
Notes
- This function will look for actors in the currently loaded interior cell or set of exterior cells adjacent to (and including) the player's current cell (with processing-Levels of 0).
- The player is not included in the search. Consider using GetDistance3D to check if the "closest actor" given by this function is closer than the player.