ForceStopIdle

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A function added by the kNVSE Plugin.

Description

Forces the currently playing idle animation on the calling reference to stop. This function works consistently in all script types (and not just effect scripts) and in the in-game console, unlike StopIdle.

An optional player point of view argument can be passed where 1 represents 3rd person and 2 represents 1st person.

Syntax

[help]
reference.ForceStopIdle playerPOV (optional):1/2

Example

actorRef.ForceStopIdle

See Also