ForceStopIdle
From GECK
A function added by the kNVSE Plugin.
Contents
Description
Forces the currently playing idle animation on the calling reference to stop. This function works consistently in all script types (and not just effect scripts) and in the in-game console, unlike StopIdle.
An optional player point of view argument can be passed where 1 represents 3rd person and 2 represents 1st person.
Syntax
reference.ForceStopIdle playerPOV (optional):1/2
Example
actorRef.ForceStopIdle