GetActorCrimePlayerEnemy
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
GetActorCrimePlayerEnemy returns a 1 if the targeted actor is an enemy of the player due to crimes committed against that actor. Note that if the player has not committed any crimes against this actor, the function will always return 0 (even if the actor's factions have been flagged to treat the player as an enemy due to crime -- see GetActorFactionPlayerEnemy).
Syntax
[Actor].GetActorCrimePlayerEnemy
Example
FlashREF.GetActorCrimePlayerEnemy