GetAngularVelocity
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns the angular velocity, on the specified Axis, of the collision object (if any) attached to the specified node in the calling reference's loaded 3D model.
- The velocity is in units of 2π rad/s (essentially, revolutions/second).
Syntax
(velocity:float) reference.GetAngularVelocity nodeName:string axis:X/Y/Z
Or:
(velocity:float) reference.GetAngVel nodeName:string axis:X/Y/Z
Example
set fVelocityAngZ to objectRef.GetAngularVelocity "TumbleweedNV" Z