SetAngularVelocity
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the angular velocity, on the specified Axis, of the collision object (if any) attached to the specified node in the calling reference's loaded 3D model.
- The velocity is in units of 2π rad/s (essentially, revolutions/second).
Syntax
reference.SetAngularVelocity nodeName:string axis:X/Y/Z velocity:float
Or:
reference.SetAngVel nodeName:string axis:X/Y/Z velocity:float
Example
objectRef.SetAngularVelocity "TumbleweedNV" Z 20