SetAngularVelocityEx
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Sets the angular velocity of each of the 3 X/Y/Z axes, of the collision object (if any) attached to the specified node in the calling reference's loaded 3D model.
- By default, the function sets the velocities relative to the object's local axes, unless the optional 5th argument, setGlobal, is non-zero, on which case the velocities are set relative to the world, global axes.
- The velocity is in units of 2π rad/s (essentially, revolutions/second).
- If the 3D model does not have the specified node, or the node does not have a mobile collision object, the function returns 0.
Syntax
(success:0/1) reference.SetAngularVelocityEx nodeName:string velocityX:float velocityY:float velocityZ:float setGlobal:0/1
Example
objectRef.SetAngularVelocityEx "TumbleweedNV" 0 15 0