GetCalculatedWeaponDamage
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns the total, calculated attack damage of a Weapon, adjusted by any bonuses/penalties from stats, perks, etc.
- If called on either an Inventory Reference, or a weapon reference placed in the world, the damage will further be adjusted by the weapon's condition, and by any weapon mods attached to it.
- In the case of an inventory reference, if the weapon is in the inventory of an actor, the damage will be adjusted by the actor's stats/perks. In all other cases, the player's stats/perks will be used.
- If the weapon is equipped and uses ammo, the damage will be adjusted by any effects of the equipped ammo type.
Syntax
(weaponDamage:float) reference.GetCalculatedWeaponDamage weaponForm:ref
Example
set fTotalDamage to GetCalculatedWeaponDamage WeapGatlingLaser
set fTotalDamage to weaponRef.GetCalculatedWeaponDamage