GetHitBaseWeaponDamage

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A function added by the JIP NVSE Plugin.

Description

When called from a OnHit/OnHitWith script block (or the corresponding NVSE event handlers), or from a ScriptEffectStart block in an Ammo form Impact Script, will return the hitting weapon's base damage, including modifiers for the firing actor's skill and the weapon's condition.

Syntax

[help]
(baseWpnDmg:float) reference.GetHitBaseWeaponDamage

Example

set fBaseWpnDmg to targetRef.GetHitBaseWeaponDamage 

See Also