GetHitBaseWeaponDamage
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
When called from a OnHit/OnHitWith script block (or the corresponding NVSE event handlers), or from a ScriptEffectStart block in an Ammo form Impact Script, will return the hitting weapon's base damage, including modifiers for the firing actor's skill and the weapon's condition.
Syntax
(baseWpnDmg:float) reference.GetHitBaseWeaponDamage
Example
set fBaseWpnDmg to targetRef.GetHitBaseWeaponDamage