GetCombatAllies

From GECK
Jump to: navigation, search


A function added by the JIP NVSE Plugin.

Description

For an actor in combat, returns an array_var containing all Actors which the game considers allies of the calling actor, at that particular moment.

Syntax

[help]
(allies:array_var) reference.GetCombatAllies

Example

let aAllies := actorRef.GetCombatAllies 

See Also