GetCombatTargets

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A function added by the JIP NVSE Plugin.

Description

For an actor in combat, returns an array_var containing all Actors which the game considers potential targets of the calling actor, at that particular moment.

Syntax

[help]
(targets:array_var) reference.GetCombatTargets

Example

let aTargets := actorRef.GetCombatTargets 

See Also