GetCrosshairWater
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns the WaterType belonging to the object reference under the crosshair. This is limited to objects within activation range.
Syntax
(waterType:BaseForm) GetCrosshairWater
Example
set rWaterType to GetCrosshairWater
See also
- The IActivatePickLength gamesetting controls from which distance the player can activate a reference.
- GetActivatorWaterType
- GetCrosshairRefEx
- GetCrosshairRef
- ObjectUnderReticle
- CrosshairRefInList