GetDialogueEmotion

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A function included in the GECK for Fallout 3.

Description

Returns what emotion an actor is using in dialogue.

Syntax

[help]
(emotion:int) GetDialogueEmotion

Example

 if BuddyRef.GetDialogueEmotion == 3
   PrintC "Buddy is afraid."
 elseif BuddyRef.GetDialogueEmotion == 4
   PrintC "Buddy is sad."

See Also