GetDialogueEmotion
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns what emotion an actor is using in dialogue.
Syntax
(emotion:int) GetDialogueEmotion
Example
if BuddyRef.GetDialogueEmotion == 3 PrintC "Buddy is afraid." elseif BuddyRef.GetDialogueEmotion == 4 PrintC "Buddy is sad."