GetHitExtendedFlag
From GECK
A function added by the JIP NVSE Plugin.
Description
When called from a OnHit/OnHitWith script block (or the corresponding NVSE event handlers), or from a ScriptEffectStart block in an Ammo form Impact Script, will return whether the specified extended flag is set for the current hit.
Syntax
(flagSet:0/1) reference.GetHitExtendedFlag flagID:int{0-8}
Extended Flag IDs
0 Target Was Blocking 1 Critical Hit 2 Fatal Hit (target killed, or knocked out if Essential) 3 Limb Dismembered 4 Limb Exploded 5 Limb Crippled 6 Target's Weapon Broke 7 Sneak Attack 8 Explosion Hit
Example
set bFatalHit to targetRef.GetHitExtendedFlag 2