GetIsGhost

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A function included in the GECK for Fallout 3.

Description

Returns 1 if the actor reference is in the "ghost" state. Its effects are detailed on SetGhost's page.

Syntax

[help]
(0, 1:int) [Actor].GetIsGhost

Example

BuddyRef.GetIsGhost

Returns a 1 if Buddy is set as a ghost, and 0 otherwise

See Also