SetGhost
From GECK
Link to TES4 Construction Set Wiki: SetGhost.
A function included in the GECK for Fallout 3.
Contents
Description
Sets the actor reference to/from the "ghost" state. The changes are save-persistent.
Syntax
[Actor].SetGhost ghostState:0/1
Example
BuddyREF.SetGhost 1
BuddyREF is now in "ghost" state.
BuddyREF.SetGhost 0
BuddyREF is no longer in "ghost" state (default state).
Notes
- Cannot be harmed by a weapon or spell/magic effect in any way. Projectiles pass through them,
- The stated chance to hit them in VATS is unchanged, despite them being impossible to hit (bug),
- Can inflict damage. So using player.SetGhost 1 will not prevent the player from killing their enemies,
- Is still able to talk and can be activated to talk,
- Still collides normally with other actors and world objects,
- Cannot be pickpocketed, despite the prompt still showing up. Instead, regular activation (dialog) occurs.
- Enemies of this calling ref will not go into combat or detect an actor with this flag.