GetIsLockBroken
From GECK
A function included in the GECK for Fallout 3.
Description
Returns 1 if the lock on the calling reference has been broken, 0 otherwise.
If the player has the "Ignore Broken Locks" Perk Entry Point set to a non-zero value and they have broken the lock for the first time, they still have a second chance to lockpick, hence GetIsLockBroken will return 0.
Syntax
(bool) reference.GetIsLockBroken