GetIsLockBroken

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A function included in the GECK for Fallout 3.

Description

Returns 1 if the lock on the calling reference has been broken, 0 otherwise.

If the player has the "Ignore Broken Locks" Perk Entry Point set to a non-zero value and they have broken the lock for the first time, they still have a second chance to lockpick, hence GetIsLockBroken will return 0.

Syntax

[help]
(bool) reference.GetIsLockBroken 

See Also