GetLocalGravity
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Returns the acceleration (in Game Units per second squared) due to gravity in the specified axis for the current cell.
Syntax
(gravity:float) GetLocalGravity axis:X/Y/Z
Example
set fGravityZ to GetLocalGravity Z
Notes
- Unless SetLocalGravityVector has been used, the X and Y components will always be zero.