GetStartingAngle
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.
Syntax
(float) [Object].GetStartingAngle axis{X, Y, Z}
Example
MyObject.GetStartingAngle z
Will return the original Z angle of MyObject.