GetStartingPos
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state.
Syntax
(float) [Object].GetStartingPos axis{x, y, z}
Example
ShackDoor.GetStartingPos z
This will return the shack door's original z position