GetTalkedToPCParam
From GECK
A function included in the GECK for Fallout 3.
Description
Returns 1 if the NPC has ever spoken to the player, 0 otherwise. Functionally identical to GetTalkedToPC but an NPC is passed as an argument instead of using a calling reference.
Syntax
(0, 1:int) GetTalkedToPCParam Actor:ref
Example
GetTalkedToPCParam BuddyREF
Will return a 1 if Buddy has ever talked to the player, and 0 otherwise.