GetTimeDead
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns how long (in hours) the actor has been dead.
Returns 0 if the actor is invalid, it isn't dead, or if it isn't loaded / has been disabled.
If the actor gets disabled after dying, it loses its info about when it has died, meaning GetTimeDead returns 0 even if the actor is re-enabled.
Syntax
(float) [Actor].GetTimeDead
Example
BuddyRef.GetTimeDead
Returns how many hours Buddy has been dead, in float form.