GetDead

From GECK
Jump to: navigation, search

Link to TES4 Construction Set Wiki: GetDead.

A function included in the GECK for Fallout 3.

Description

Returns 1 if the object reference is dead.

Syntax

[help]
[Actor].GetDead

Example

Molerat01Ref.GetDead

This will return 1 if the Molerat is dead, and 0 otherwise.

Notes

  • This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through KillActor).
  • Will not return 1 if the actor was disabled while alive, but will return 1 even if the actor was deleted with MarkForDelete or disabled after death.
  • Will not return 1 if an essential actor lost all it's health and was rendered unconscious. Use GetKnockedState instead to detect this state.

See Also