GetUnconscious
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns 1 if the actor has been set to an unconscious state using the SetUnconscious function.
Syntax
(0, 1:int) [Actor].GetUnconscious
Example
BuddyRef.GetUnconscious
Returns 1 if Buddy has been set unconscious
Notes
- This function does not detect actors who have been rendered unconscious from fatigue damage or from being essential and losing all their health. To detect these situations, use GetKnockedState intead.