GetWeaponAttackAnimation

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A function added by the Fallout Script Extender.

Description

Returns the attack animation of the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.

Return values are as follows:
  0:    Default
  1:    Attack 3
  2:    Attack 4
  3:    Attack 5
  4:    Attack 6
  5:    Attack 7
  6:    Attack 8
  7:    Attack Left
  8:    Attack Loop
  9:    Attack Right
 10:    Attack Spin
 11:    Attack Spin 2
 12:    Attack Throw
 13:    Attack Throw 2
 14:    Attack Throw 3
 15:    Attack Throw 4
 16:    Attack Throw 5
 17:    Place Mine
 18:    Place Mine 2
 19:    Attack 9
 20:    Attack Throw 6
 21:    Attack Throw 7
 22:    Attack Throw 8

Syntax

[help]
(attackAnim:int) weaponRefr.GetWeaponAttackAnimation weapon:baseform 

Or:

(attackAnim:int) weaponRefr.GetAttackAnim weapon:baseform

Example

set iAnim to GetWeaponAttackAnimation Weap10mmPistol 

See Also