SetWeaponAttackAnimation
From GECK
A function added by the Fallout Script Extender.
Description
Sets the attack animation for the Weapon BaseForm. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponAttackAnimation attackAnimation:int weapon:baseform
Or:
weaponRefr.SetAttackAnim attackAnimation:int weapon:baseform