GetWeaponIsAutomatic
From GECK
A function added by the Fallout Script Extender.
Description
Returns 1 if the Weapon BaseForm is an automatic weapon, 0 otherwise. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
(isAutomatic:0/1) weaponRefr.GetWeaponIsAutomatic weapon:baseform
Or:
(isAutomatic:0/1) weaponRefr.GetIsAutomatic weapon:baseform