SetWeaponIsAutomatic
From GECK
A function added by the Fallout Script Extender.
Description
Sets whether the Weapon BaseForm is an automatic weapon or not. If weapon is omitted and a calling reference is provided, that reference's BaseForm is used.
Syntax
weaponRefr.SetWeaponIsAutomatic isAutomatic:0/1 weapon:baseform
Or:
weaponRefr.SetIsAutomatic isAutomatic:0/1 weapon:baseform