InspectCND1st
From GECK
Contents
Description
Will play the specified animation when the player inspects their weapon condition.
Syntax
InspectCND1st: path:string startTime:float hold:float
Example
;Inside "WeaponAttachments\WeapNV9mmPistol\Animations.ini" InspectCND1st: "characters\_male\idleanims\9mmConditionAnim_1st" 0 3.5 InspectCND3rd: "characters\_male\idleanims\9mmConditionAnim_3rd" 0 1.743
WeapNV9mmPistol will start playing 9mmConditionAnim_1st.kf when the inspecting key is pressed and will pause the animation at 3.5 seconds. Once the player is done inspecting, the animation will finish.
Notes
- To prevent animation stuttering, animations should have a few built in still frames at the "hold" time.
- Time is in seconds.
- Path is relative to the meshes folder.
- The "hold" argument requires kNVSE v24+