IsEquippedWeaponScoped
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Checks whether the calling reference's equipped weapon is scoped. Returns:
0 If the weapon is not scoped. 1 If the weapon is scoped by default. 2 If the weapon has a scope mod attached.
Syntax
(scoped:0/1/2) reference.IsEquippedWeaponScoped
Example
ActorRef.IsEquippedWeaponScoped
Notes
- This function can be used as a condition function (where applicable).