IsEquippedWeaponSilenced
From GECK
A function added by the JIP NVSE Plugin.
Contents
Description
Checks whether the calling reference's equipped weapon is silenced. Returns:
0 If the weapon is not silenced. 1 If the weapon is silenced by default. 2 If the weapon has a silencer mod attached.
Syntax
(silenced:0/1/2) reference.IsEquippedWeaponSilenced
Example
ActorRef.IsEquippedWeaponSilenced
Notes
- This function can be used as a condition function (where applicable).