IsSwimming
From GECK
A function included in the GECK for Fallout 3.
Contents
Description
Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.
Syntax
(0, 1:int) [ActorRefID].IsSwimming
Example
BuddyRef.IsSwimming
Notes
- IsSwimming will always return 0 if called on the player.
- If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike IsSwimming, will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
if GetPos Z < 10500