Kit tags
From GECK
This is a list of TypeIDs and Tags for use with Devkit. Tags are used for defining form types. They are put at the beginning of the name of any text document you put in your Devkit mods folder.
TypeIDs and Tags
ID | Tags | Notes |
---|---|---|
-1 | [AnimSet] | |
0 | [None] | |
1 | [FileHeader] | |
2 | [Group] | |
3 | [GameSetting] | |
4 | [TextureSet] | |
5 | [MenuIcon] | |
6 | [Global] | |
7 | [Class] | |
8 | [Faction] | |
9 | [HeadPart] | |
10 | [Hair] | |
11 | [Eyes] | |
12 | [Race] | |
13 | [Sound] | |
14 | [AcousticSpace] | |
15 | [Skill] | |
16 | [BaseEffect] | |
17 | [Script] | Anything with a script tag can just be edited like a normal get script. |
18 | [LandTexture] | |
19 | [ObjectEffect] | |
20 | [ActorEffect] | |
21 | [Activator] | |
22 | [TalkingActivator] | |
23 | [Terminal] | Can be used as an inventory item. Includes Armor Addons. To distinguish, use IsArmorAddon. |
24 | [Armor] | |
25 | [Book] | Can be used as an inventory item. |
26 | [Clothing] | Unused. |
27 | [Container] | |
28 | [Door] | |
29 | [Ingredient] | Unused. |
30 | [Light] | |
31 | [Misc] | Can be used as an inventory item. |
32 | [Static] | |
33 | [SCOL] | |
34 | [MoveableStatic] | |
35 | [PlaceableWater] | |
36 | [Grass] | |
37 | [Tree] | |
38 | [Flora] | |
39 | [Furniture] | |
40 | [Weapon] | Can be used as an inventory item. |
41 | [Ammo] | Can be used as an inventory item. |
42 | [NPC] | |
43 | [Creature] | |
44 | [LeveledCreature] | |
45 | [LeveledCharacter] | |
46 | [Key] | Can be used as an inventory item. |
47 | [Ingestible] | Can be used as an inventory item. |
48 | [IdleMarker] | |
49 | [Note] | Can be used as an inventory item. |
50 | [ConstructibleObject] | |
51 | [Projectile] | |
52 | [LeveledItem] | |
53 | [Weather] | |
54 | [Climate] | |
55 | [Region] | |
56 | [NavmeshInfoMap] | |
57 | [Cell] | |
58 | [Reference] | Reference to the base object placed in the world. |
59 | [CharacterReference] | Reference to the base NPC placed in the world. |
60 | [CreatureReference] | Reference to the base Creature placed in the world. |
61 | [MissileProjectile] | |
62 | [GrenadeProjectile] | |
63 | [BeamProjectile] | |
64 | [FlameProjectile] | |
65 | [Worldspace] | |
66 | [Land] | |
67 | [Navmesh] | |
68 | [Unknown] | Unused. |
69 | [DialogTopic] | |
70 | [DialogTopicInfo] | |
71 | [Quest] | |
72 | [Idle] | |
73 | [Package] | |
74 | [CombatStyle] | |
75 | [Loadscreen] | |
76 | [LeveledSpell] | |
77 | [AnimatedObject] | |
78 | [Water] | |
79 | [EffectShader] | |
80 | [OffsetTable] | |
81 | [Explosion] | |
82 | [Debris] | |
83 | [ImageSpace] | |
84 | [ImageSpaceAdapter] | |
85 | [FormsList] | |
86 | [Perk] | |
87 | [BodyPartData] | |
88 | [AddonNode] | |
89 | [ActorValueInfo] | |
90 | [RadiationStage] | |
91 | [Camerashot] | |
92 | [Camerapath] | |
93 | [Voicetype] | |
94 | [ImpactData] | |
95 | [ImpactDataset] | |
96 | [ArmorAddon] | Unused. Armor Addons are included in 24 (Armor). To distinguish, use IsArmorAddon. |
97 | [EncounterZone] | |
98 | [Message] | |
99 | [Ragdoll] | |
100 | [DefaultObjectManager] | |
101 | [LightingTemplate] | |
102 | [Music] | |
103 | [ItemMod] | Can be used as an inventory item. Not to be confused with imagespace modifiers (IMAD). |
104 | [Reputation] | |
105 | [ContinuousBeamProjectile] | |
106 | [Recipe] | |
107 | [RecipeCategory] | |
108 | [CasinoChip] | Can be used as an inventory item. |
109 | [Casino] | |
110 | [Loadscreen] | |
111 | [MediaSet] | |
112 | [MediaLocationController] | |
113 | [Challenge] | |
114 | [Ammoeffect] | |
115 | [CaravanCard] | Can be used as an inventory item. |
116 | [CaravanMoney] | Includes Faction Currency. Can be used as an inventory item. |
117 | [CaravanDeck] | |
118 | [DehydrationStage] | |
119 | [HungerStage] | |
120 | [SleepDeprivationStage] | |
222 | [Akimbo] | |
999 | [KitInfo] |