Media Set

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Overview

Media sets are used to define sets of music media for use in Media Location Controllers. They have several types available: Battle, Dungeon, Incidental and Location.

General

  • ID: The Media Set Editor ID.
  • Full Name: The name of the Media Set.
  • Media Set Type: The type of Media Set.
    • Battle Set Sets the Media Set type to Battle Set.
    • Dungeon Set Sets the Media Set type to Dungeon Set.
    • Incidental Set Sets the Media Set type to Incidental Set.
    • Location Set Sets the Media Set type to Location Set.
  • Reset (clear): Resets the Media Set type to Not Set.
Media Set Battle Set

Battle Set

  • Intro: Intro Sound to play for this Battle Set, used as a stinger. For Fallout 3, style battle set use a 1 second silent Sound.
  • Wait Time: Time to wait before playing the intro (unverified).
  • Loop: Music file to play for this Battle Set.
  • dB: Attenuation for the Battle music file.
  • Outro: Outro Sound to play for this Battle Set.
  • Loop Fade Out Time: Time to fade out the Loop music file in seconds (unverified).
  • Recovery Time: Time before battle state completely ends and another music can start in seconds.
Media Set Dungeon Set

Dungeon Set

  • Explore: Music file to play while player is exploring.
  • dB: Attenuation for the Explore music file.
  • Suspense: Music file to play while enemies are on alert (unverified).
  • dB: Attenuation for the Suspense music file.
  • Intro: Intro Sound to play while player starts combat.
  • Battle: Music file to play while the player is engaged in combat.
  • dB: Attenuation for the Battle music file.
  • Outro: Outro Sound to play when combat stops.
  • Looping/Random:
    • Minimum Time on Layer: The minimum time this Battle Set will play in seconds (unverified).
    • Crossfade Overlap Time: The crossfade time for this Battle set in seconds.
    • Layer Crossfade Time: The crossfade time for this Battle Sets layers (unverified).
Media Set Incidental Set

Incidental Set

  • Daytime: Sound to play as an incidental during the day.
  • Daytime Frequency
    • Min: Minimum time in seconds.
    • Max: Maximum time in seconds.
  • Nighttime: Sound to play as an incidental during the night.
  • Nighttime Frequency
    • Min: Minimum time in seconds.
    • Max: Maximum time in seconds.
Media Set Location Set

Location Set

  • Day
    • % Boundary: the percentage ring of a Music Marker to play the outer music file.
    • Outer: Music file to play in the outer ring of the music marker during the day.
    • dB: Attenuation of the outer music file.
    • % Boundary: the percentage ring of a Music Marker to play the middle music file.
    • Middle: Music file to play in the middle ring of the music marker during the day.
    • dB: Attenuation of the middle music file.
    • % Boundary: the percentage ring of a Music Marker to play the inner music file.
    • Inner: Music file to play in the inner ring of the music marker during the day.
    • dB: Attenuation of the inner music file.
  • Night
    • % Boundary: the percentage ring of a Music Marker to play the outer music file.
    • Outer: Music file to play in the outer ring of the music marker during the night.
    • dB: Attenuation of the outer music file.
    • % Boundary: the percentage ring of a Music Marker to play the middle music file.
    • Middle: Music file to play in the middle ring of the music marker during the night.
    • dB: Attenuation of the middle music file.
    • % Boundary: the percentage ring of a Music Marker to play the inner music file.
    • Inner: Music file to play in the inner ring of the music marker during the night.
    • dB: Attenuation of the inner music file.
  • Looping/Random:
    • Minimum Time on Layer: The minimum time this Battle Set will play in seconds (unverified).
    • Crossfade Overlap Time: The crossfade time for this Battle set in seconds.
    • Layer Crossfade Time: The crossfade time for this Battle Sets layers (unverified).
  • Flags
    • Enabled: Enables the Outer, Middle and Inner rings of a music marker to play corresponding music files.