Message
From GECK
A Message can be displayed with the ShowMessage or ShowTutorialMenu functions.
Flags
- Message Box: When checked the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
Fields
- ID: The ID of the message.
- Icon: The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
- Title: The title of the message.
- Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
- Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
- Menu Buttons: A list of buttons on the message form. Right click to create a new one. The maximum amount of buttons that can be entered is 10.
- Item Text: The text on the selected button.
- Item Conditions: A list of tests that have to pass for the selected button to show.