Message

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The Message Properties
A Message can be displayed with the ShowMessage or ShowTutorialMenu functions.

Flags

  • Message Box: When checked, the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
  • Auto-Display: This flag can only have any effect on the game's harcoded Help message forms, such as HelpHardcoreNeeds. FalloutNV.esm enables this flag for some of those forms. What it does if it is enabled on those forms hasn't yet been explored.

Fields

  • ID: The ID of the message.
  • Icon: The image that appears with a non-dialog box message. When "NONE" is selected, glow_message_vaultboy_neutral is displayed as default.
  • Title: The title of the message.
  • Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
  • Message Text: The text displayed on the message. Messages greater than 1023 characters will cause a Crash To Desktop (CTD). You'll need to separate longer messages across multiple Message objects if needed.
  • Menu Buttons: A list of buttons on the message form. Right click to create a new one. The maximum amount of buttons that can be entered is 10.
  • Item Text: The text on the selected button.
  • Item Conditions: A list of tests that have to pass for the selected button to show.

See Also