Player Character String Codes
From GECK
These control codes can be inserted into messages, terminals, dialogue, and notes, and will display the indicated trait of the player character.
Example: A Note form contains the text
Find &PCName; and explain our position.
A player character called Joe receives the note in-game and it reads
Find Joe and explain our position.
Control Code | Function |
---|---|
&PCName; | Player Character Name |
&PCRace; | Player Character Race |
&PCSex; | male/female |
&PCSexPronoun; | he/she |
&PCSexPossessive; | his/her |
Notes
- These string codes cannot be used in scripts as the compiler will see anything after the semicolon as being commented out. Instead use String Formatting for scripts.
- The same syntax for these string codes can also be used for gamesettings. For example &sVampireFeed; will print the string stored in the gamesetting.