NiPSysColliderManager
From GECK
NiPSysColliderManager is a modifier for particle systems that enables particles to collide with specific simple shapes.
Its fields are:
- Name: The name of the modifier.
- Order: 5000 seems to be the only one used, it's a collider flag.
- Target: The particle system you wish to affect.
- Active: If the modifier is enabled. You can animate this value by specifying the name of the modifier as the Controller ID in a NiControllerSequence and using a NiPSysModifierActiveCtlr as a controller with a NiBoolTimelineInterpolator as the interpolator.
- Collider: Either a NiPSysPlanarCollider or a NiPSysSphericalCollider.