NiPSysSphericalCollider
From GECK
NiPSysSphericalCollider is a spherical collision shape for particle systems.
Its fields are:
- Bounce: How strongly should particles bounce off this collider.
- Spawn on Collide: If yes, new particles will spawn when particles impact the collider.
- Die on Collide: If yes, particles will be killed upon impacting the collider.
- Spawn Modifier: A NiPSysSpawnModifier in the particle system to use for spawning new particles.
- Parent: Should always be the NiPSysColliderManager this NiPSysSphericalCollider is attached to.
- Next Collider: Additional collider shapes can be chained to each other. Loops probably crash.
- Collider Object: Specifies a NiNode to center the collision shape on.
- Radius: Defines the radius of the sphere (in what units?)